Murarescu Letitia

Saturday, 30 April 2016

Introduction to Maxon Cinema4D



This was the last session for this year  and was about Maxon Cinema 4D, we had a brief introduction that revealed us the basics of the program and we had the chance to experiment with some setting in order to familiarize our self more.

As a final task, we had to generate a 3D logo or a name if we want to. Now I was a little bit lost, I did not prepare anything in advance for this session so I had to invent something quite fast. After a five second brainstorm, I come up with Doodah meaning anything whose name you can't remember. Even the one of us who have an amazing imagination will just won't be able to think of anything in certain circumstantial and this was one of this moment for me so I find this ''doodah'' to describe what I want to create, the best.

Sound Visualisation


Thursday, 28 April 2016

Materials and frames from the animation

Here are some quick frames that I prepared for the animation, this one specifically is from the part with Napoleon Bonaparte riding the obscure logo mechanism.

However I do not own the curtain, this was made  by Evelyn Kennedy Duncan , an amazing artist that has an entire site dedicated to his classic vintage style. Moreover, you should take a quick look at his work, besides this, he offers tons of pngs and vectors.

link to his site: http://www.ekduncan.com/2011/12/waiting-for-midnight-new-years-eve.html


Logo concept for Wagglers-Pet Shop


Friday, 22 April 2016

After Effect animation

The last task for this year after effects class was an animation of 10 seconds with sea creatures.After the animations were collected from all of us Sara combined them and tied all of them together.

Here is my piece:



There was no particular reason why I choose a lantern finish, I just believe that this will suit my animation more and so it did.I started by designing the main fish after some quick sketches and I wanted a simple colour palette of blue shades. In the beginning, I wanted a very simple, cartoonish and funny look but then I looked up some textures just to experiment more with the overall look, as soon as I tried on a shell texture I changed altogether the aesthetics of the character. I did my own  scales, I added spikes, and white strips along the fish tail to make them look more detailed.
After I finished the lanternfish I started to imagine how can I animate it and how shall I make it move, the first option was to make him whim but after I finished all the little movement of a body I wanted something more elaborate so I planned to make the lanternfish attract and eat some other sea creature.However, I was against time so I only designed a small fish and multiplied it.

If I was to develop it more but to still have the 10 seconds limit I would add a shark that was also attracted by the lantern fish light and make it run toward the other fishes.

The overall process was very relaxing and fun, the only thing that I would change is the how our animation tied together. I was nice to introduce each fish in a different way not just putting each animation one after another but this would have taken much more time and teamwork.