Murarescu Letitia

Tuesday, 16 May 2017

Cinema 4D Cartoons, Can and Beer bottles

For today our task was to create props of different products in Cinema 4D, we had to work with the tools previously learned. Also we receive guiding lines of how the final image should look like, and only after that we had the freedom of creating our own labels and edit the materials further. For the cans we had to clone it in order to see them from different angles. They were also the first props we made for today.
The first steps were quit simple, we had to create the shape by drawing a spine, copy it, flip it to the other side and then put it in a Leade nurbs, the same went for the bottle as well as the can, the only difference was the actual spline shape from the beginning.
Furthermore I created a little illustration and kept everything on the dark side and then I remade the process with a little help from tutorials. I wanted to do something related to halloween , with an edgy touch. So I searched for png of moon's phases. The main inspiration were some occult illustration I saw a time ago on pinterest.
Looking back at my bottle I feel like I could take it further and shape it in a more interesting way.
For the Illustration I downloaded a night butterfly, I made it black and white and then I inverted the colors and used different brushes in order to create an distress look to it.
Then I created circulars shapes in order to make it look somehow like a spirale and I drawn on a graphic tablet the little details, such as the chains and crosses with and odd shaped brush.


inspiration
my design

Can + My Illustration
Bottle + My Illustration

Friday, 24 February 2017

Lesson 2 - Cinema4d as a design tool Update


 The second task was to create an abstract landscape. In order to do that I went ahead and I experimented with other options.I used a cloner for a sphere in order to get a bubbly effect and then I added a shader on top of that. Everything started from a plane that I later manipulated it. I was looking for an alien like texture and I wish I had a material that suited the shape more. Unfortunately I didn't have the time at that moment to edit one but further development might imply that.

After getting an interesting texture I made a short 40 f seconds where the bubbles would rise from the plan and move .
Below are some texture experiments.










Wednesday, 22 February 2017

Process and Production - Cinema 4D logo

In this session we had a brief an introduction to Cinema 4D. Where we took a look at how we can create a logo and make it 3D. This is very helpful for marketing.
As I did not have experience in this software I decided to keep it simple and further explore the vast option palette step by step. 
I started by quickly creating my file in illustrator and writing my text there. Next I imported it in Cinema 4D and I  extrude it.
So far so good but I notice around me different levels of professionalism, is amazing what impact the humans has o the software, we all have the same options and program however some create artworks while some struggle to reach and end result.
Take as example ManVsMachine’s marvellous animation.


His images were shown when Maxon has released Cinema 4D R18 –  in order to show off what the software can do.
 Maxon commissioned some amazing artists, to combine the power of Cinema 4D’s breathtaking tools and their personal style in order to create masterworks. 
To begin with, we looked at some websites and pieces of work that people have designed using Cinema 4D. Channel 4 was a good example of it.

I feel intimidated and inspired in the same time but I can't help wondering if I will ever get to that level or if this software is suitable at all for me.Next I added a Mograph time effector on top of that 

For the design I made a simple shape, easy to play with.
After doing that I started to wonder what kind of effects can I apply with my current skill so I went in the Voronoi fracture , I inserted a high point amount in order to get more parts flowing around latter. The amount were something around 150 points for the entire objects but I twitched the number along the way


Next I added an ambient light and some at the base of the logo in order to give it some light effects

I added a background and sky material made from glass that I just downloaded from a site and then I tested witch one worked best, in the end I left a dirt glass texture and I edited its quality before rendering it. However did a second option, with an all white background and that seem to work better.

As a last step I took a camera, and I filmed some key points and then I put together a simple animation. The only simple part from my point of view is that Cinema 4D animation works kinda the same as after effect, with key frames, so that was pretty easy to complete in time.

I made the camera start from somewhere close to the middle sphere and then I made it move around the logo .

Next I rendered it 







This session reminded me another session from the code club from last year:
Where we had the task to design a logo or type something and then play with it till it reached a point where we are satisfied with it. 









Saturday, 11 February 2017

Korn Brief

Korn Brief

Lumion and Sketch up today's fails:

1- bugged surfaces ( the surface gets cut in two each time because of the angle) => problematic posters placement. Solution: The common sense solution that should normally work, fail to behave as the should.




2- I forgot ''Jon'' near the pavilion and Lumin won't let you delete just one part from the building that you uploaded. Solution: re import the whole construction, remake the landscape around it.