Murarescu Letitia

Wednesday, 22 February 2017

Process and Production - Cinema 4D logo

In this session we had a brief an introduction to Cinema 4D. Where we took a look at how we can create a logo and make it 3D. This is very helpful for marketing.
As I did not have experience in this software I decided to keep it simple and further explore the vast option palette step by step. 
I started by quickly creating my file in illustrator and writing my text there. Next I imported it in Cinema 4D and I  extrude it.
So far so good but I notice around me different levels of professionalism, is amazing what impact the humans has o the software, we all have the same options and program however some create artworks while some struggle to reach and end result.
Take as example ManVsMachine’s marvellous animation.


His images were shown when Maxon has released Cinema 4D R18 –  in order to show off what the software can do.
 Maxon commissioned some amazing artists, to combine the power of Cinema 4D’s breathtaking tools and their personal style in order to create masterworks. 
To begin with, we looked at some websites and pieces of work that people have designed using Cinema 4D. Channel 4 was a good example of it.

I feel intimidated and inspired in the same time but I can't help wondering if I will ever get to that level or if this software is suitable at all for me.Next I added a Mograph time effector on top of that 

For the design I made a simple shape, easy to play with.
After doing that I started to wonder what kind of effects can I apply with my current skill so I went in the Voronoi fracture , I inserted a high point amount in order to get more parts flowing around latter. The amount were something around 150 points for the entire objects but I twitched the number along the way


Next I added an ambient light and some at the base of the logo in order to give it some light effects

I added a background and sky material made from glass that I just downloaded from a site and then I tested witch one worked best, in the end I left a dirt glass texture and I edited its quality before rendering it. However did a second option, with an all white background and that seem to work better.

As a last step I took a camera, and I filmed some key points and then I put together a simple animation. The only simple part from my point of view is that Cinema 4D animation works kinda the same as after effect, with key frames, so that was pretty easy to complete in time.

I made the camera start from somewhere close to the middle sphere and then I made it move around the logo .

Next I rendered it 







This session reminded me another session from the code club from last year:
Where we had the task to design a logo or type something and then play with it till it reached a point where we are satisfied with it. 









No comments:

Post a Comment