This sound visualisation was made in After Effect with Rowbyte Plexus,a particle engine plugin.With it you can render the particles, but also create different types of interesting relationships between them based on various parameters. Plexus pretty much gives you infinite set of configurations and parameters. I used this plugin mainly as a training for the final stage in the animation for dethroned, where I will make the red silhouette with it. I found some really intriguing silhouettes made with this plug-in, however I didn't find any tutorial or guiding that would help me with recreating them so I started to learn it by myself.
Right now I can render geometric shapes but I m working toward a more organic look.With the help of cinema 4D I used a human 3d model and then imported it in After effect where I used rowbyte to cover the body surface.However using this effect can be pretty tricky as I can't yet predict how each stage will look. Here are some of my experiments:
Another cold dark night, left alone Your arrogance will lead to the death of you I'll be the one to pull your head back down Remove your hollow Crown So far from the truth you hide away I'll be the one to pull your head back down Remove your hollow crown I'll die happy knowing that I will never be anything like you What gives you the right to silence me? All my life I've wanted just to fell like this You came, you conquered you gave it away And how does it feel staring down on your idol's grave The one you once looked up to has fallen into dust The one you once looked up to has fallen away What's left for you in this fickle world? Remove your crown
This song was entirely made from experimentation using just cc particle word effects that were already in After Effects.
The concept of the animation is a word based on three levels, each one having a different color and being more complex that the former one, the obstacles are also different from each level.
After the player ''the ball'' manages to pass thru the first two word will enter in the final stage where it will have to destroy its idol (a red silhouette) by breaking thru his head and in this was removing his crown.The final scene reveals the ball transforming itself into a red silhouette and becoming an idol for someone else, meanwhile a black ball will fly toward his head. The word is conceived to be an endless repetitive cycle that starts and ends in the same point, one with the idol death another one will appear so another player will have to destroy and replace him.
From time to time, there will be two ''players'' in the same time, however one of them will disappear, this was a hint to the ending, there was someone else that went thru the same things
I found very interesting the verse: ''I'll die happy knowing that I will never be anything like you'' and I used that in an ironic way, the player is not realizing that in reality he becomes exactly like his old hero only with an another face.
Making of: I played mainly only with CC Particle Word Effect and CC Particle System.
Each obstacle was individually made with particle generators and each one has an incorporated camera that can be activated in the ''extras'' .This camera has distance, position and rotation function that will rotate the entire object and only that object. Moreover there are effects that you can apply such as fog, and fade for depth
Another important element is Physics,here you can change the animation type,in other word how the particle will behave such as fire, vortex and twirly in this case,beside that the way in which the word/floor is placed will change the end result dramatically.
Character:A retired sailor woriking in a lighthouse living a solitary life. Story:Standing on a cliff he starts to remember his old life, his hometown, family, friend.The last scene of this sequences is his life partener reaching her hand toward him,when he gets closer but right when he touches her hand he falls in to the water.After the immediate shock his heart is slowing down while he is drowning.After his last breath he wakes up in his home,in bed while her wife is asking him something in the background.It was only just a dream.
Concept:
The stars gives the viewer hint about the ending.From the start the landscape is shaped by clouds the wave that erase the heartbeat in third scene has also a cloud texture indicating that this was a dream from the start, the water,the downing were just in the character imagination.Moreover the heartbeat is in fact a wave sound that react to a real heartbeat sound that you can hear each time you see it.
The waves are also sound waves that react to the song on a lower frequency.
Production Studio Focus: Typography in Graphic Design / Animation & Motion Graphics We had to dow inspiration from the following artists: Erik Spiekermann Putting Back the Face into Typeface http://www.gestalten.tv/motion/erik-spiekermann Erik Spiekermann (born May 30, 1947 in Stadthagen, Lower Saxony) is a German typographer and designer. He is a professor at the University of the Arts Bremen. Cyrus Highsmith http://www.fontbureau.com/people/cyrushighsmith/ Highsmith is known for his original approach to drawing letter forms. His designs have been specified for diverse platforms including Rolling Stone, starwars.com, and the Ford Motor Company. He has also created custom typefaces for clients including The Wall Street Journal, Martha Stewart Living, La Prensa Gráfica, ESPN, Men’s Health, and El Universal. Kyle Cooper http://www.artofthetitle.com/title/se7en/ Play title sequence and scroll down to “Note books” movie Cooper studied graphic design under Paul Rand at Yale University. Early in his professional career, Cooper worked as a creative director at R/GA - an advertising agency with offices in New York and Los Angeles. During this period, Cooper created the title sequence for the 1995 American crime film Seven, a seminal work which received critical acclaim and inspired a number of younger designers. According to Cooper, at the time he made the title sequence for Seven, main title sequences were behind of what was happening in print, music videos and commercials. He wanted to create main titles that were raising the bar creatively. Over this semester we will be creating and manually constructing fonts/character fonts. Task 1 Animation, Architecture, Art, Graphic Design transcription Using the references provided or your own, transcribe shapes to make letter forms and or typographic characters. Lowercase or upper case, using the letters anesg. You should generate at least three different options. from the image samples provided or your own references. Task 2 From your initial shapes and letterforms, draw up three rough alphabets. Finally selecting the most appropriate option to design for task 3 Task 3 Draw up final alphabet and recap previous tasks, ready for upload to blog for assessment week 6 Animation, Architecture, Art, Graphic Design transcription Using the reference provided. transcribe shapes to make letterforms and or typographic characters. Lowercase or upper case,using the characters anesg. You should generate at least three different options from the image samples provided. Select most appropriate design from your three roughs and draw up the complete Alphabet using graph paper. Scan work and up and load to blog at 72dpi Please annotate your work on the blog. In this session I wish that we could include more drawing, not only to design typefaces, so in the end I included one.I didn't want just to rewrite one of the choosen alphabets so I looked for a quote:
“We need the tonic of wildness...At the same time that we are earnest to explore and learn all things, we require that all things be mysterious and unexplorable, that land and sea be indefinitely wild, unsurveyed and unfathomed by us because unfathomable. We can never have enough of nature.”
Fort this one I found suitable a lion head that will express the wildness of nature, just one part of it is entirely finished to express the known part of the nature meanwhile the other half have unfinished lines and shapes, that is the mystery of it.